If you're wrapping up a project in Studio, setting up a solid roblox credits script is usually one of those "oh yeah, I need to do that" tasks that gets pushed to the very end of development. It's funny how we spend hundreds of hours tweaking game mechanics and perfecting map layouts, only to realize we haven't actually acknowledged the people who helped make it happen. Beyond just being a nice gesture for your team, a well-implemented credits system gives your game that polished, professional feel that separates the "weekend projects" from the hits.
Let's be real: most players are going to skip the credits. That's just the nature of gaming. But for the players who do stick around, or for the developers looking to build a portfolio, having a clean, functional way to display names is huge. You don't want a static, ugly GUI that looks like it was slapped together in thirty seconds. You want something that flows, maybe scrolls a bit, and actually looks like it belongs in your UI theme.
Why Bother Scripting Your Credits?
You might think, "Why can't I just put a bunch of TextLabels in a frame and call it a day?" Well, you could, but it's a nightmare to maintain. If you've got a growing team or you want to thank contributors, helpers, and testers, manual entry gets old fast. A proper roblox credits script allows you to manage everything through a single table or even a module script.
When you script it, you gain control over the presentation. You can handle scrolling speeds, add easing styles for smooth movement, and even pull data directly from Roblox groups. Imagine not having to update your UI every time someone gets a promotion in your development group; the script just handles it. That's the kind of automation that makes your life easier as a dev.
Setting Up the Basic UI Structure
Before we even touch a line of code, we need a place for those names to live. Usually, you're looking at a ScreenGui with a Frame as the main container. Inside that frame, a ScrollingFrame is your best friend.
One thing I see a lot of people mess up is the CanvasSize. If you're making a scrolling list, you have to make sure the canvas is actually big enough to hold all the names. Pro tip: use a UIListLayout inside your scrolling frame. It'll handle the positioning of your text labels automatically so you don't have to manually calculate Y-offsets for twenty different developers.
Once you have your UIListLayout, set its Padding to something subtle. You don't want the names crammed together, but you also don't want a mile of empty space between the "Head Builder" and the "Lead Scripter."
Making it Move with TweenService
A static list is fine, but a scrolling animation is where the "pro" vibe comes in. This is where the roblox credits script really earns its keep. Instead of just letting the player scroll manually, you can automate it using TweenService.
It's surprisingly simple once you get the hang of it. You basically tell the script to change the CanvasPosition of your ScrollingFrame from the top to the bottom over a set amount of time. If you have a long list, maybe set it to sixty seconds. If it's just you and a friend, ten seconds is plenty.
The cool thing about TweenService is that it's incredibly smooth. It doesn't jitter like a while true do loop might if the frame rate drops. You can even add a "Back" button that stops the tween and resets the position if the player gets bored and wants to get back to the main menu.
Handling Team Roles Automatically
If you're part of a larger development group, you can take your roblox credits script to the next level by using GetRoleInGroup. Honestly, this is the smartest way to do it. Instead of hardcoding "Player123" as the "Lead Animator," you can tell the script to look at everyone in a specific Group ID.
You can create a list of roles you want to feature. The script iterates through the players, checks their rank, and if they meet the criteria, it clones a template TextLabel and pops their name into the GUI. This is perfect for larger community games where moderators or contributors might change frequently. You update the group rank on the website, and the game's credit scene updates itself. It's basically "set it and forget it" development.
Design Tips for Readability
We've all seen those credit screens where the font is some neon green "horror" style that's impossible to read against a bright background. Don't do that. Keep it simple.
High contrast is your friend. If your background is dark, use white or light grey text. If it's light, go with a deep charcoal or black. Using a UIGradient on the top and bottom of your scrolling frame can create a "fade-out" effect, making the names look like they're emerging from and disappearing into the ether. It's a small touch, but it looks fantastic.
Also, consider the font choice. Roblox has added a ton of great fonts lately. Something clean like Gotham or Montserrat usually works better for credits than the blocky, "gamey" fonts. You want it to look elegant, not cluttered.
Common Mistakes to Avoid
One of the biggest headaches with a roblox credits script is not accounting for different screen sizes. If you use "Offset" instead of "Scale" for your UI positions and sizes, your credits might look perfect on your 27-inch monitor but be completely cut off on a mobile phone. Always, always use Scale.
Another thing is the speed of the scroll. I can't tell you how many games I've played where the credits fly by so fast I can't even read the titles, or they move so slowly I feel like I'm watching paint dry. A good rule of thumb is to test it yourself and see if you can comfortably read each name twice before it leaves the screen.
Lastly, don't forget the "Close" button. It sounds obvious, but you'd be surprised how many credit screens "trap" the player. Ensure there's a clear way to get back to the menu or the game.
Adding a Personal Touch
If you want to go the extra mile, don't just list names. Add a little "Special Thanks" section. This is a great place to thank your players, your inspirations, or even the creators of the plugins you used to build the game.
Some devs like to include small headshots of the creators' avatars. You can use GetUserThumbnailAsync to pull their current look and display it next to their name. It adds a bit of personality and lets players put a "face" to the names they're seeing. It makes the whole thing feel more human and less like a corporate list of employees.
Wrapping it Up
At the end of the day, your roblox credits script isn't going to make or break your game's mechanics, but it says a lot about your attention to detail. It's a sign of respect for the people who helped you and a sign of maturity as a developer.
Whether you're going for a simple rolling list or a complex, group-integrated automated system, keep the user experience in mind. Make it look clean, make it readable, and make sure it doesn't break on mobile. Once you've got a script you like, you can honestly just reuse it for every project you ever make. It becomes a signature part of your development toolkit.
So, next time you're about to hit that "Publish" button, take an extra twenty minutes to polish up that credits page. Your team will appreciate it, and your game will look just that much more like a finished, professional product. Happy scripting!